of cold hunger and hollow men
Last week we heard from Rufus Penn about the Candle of the Roe, a special deer whose white blaze guides the lost to safety.
I was talking to Isla Cobb about this and she told me that there's a bit more to it than Rufus let on; some say that the Candle of the Roe is not just a guide for those lost in the Chase; he is also a shield against the "Shadows of the Unseen".
Over a drink in the Queen’s Head, I asked Isla what she meant by the Shadows of the Unseen. She smiled wryly. “They’re the things you don’t notice until it’s too late. The cold that isn’t just cold, the path that isn’t really there, the whisper that sounds like your own voice. The Candle of the Roe is the only guide you can trust when the dark side of the Chase tries to catch you out.”
"The old stories talk about the Cold Hunger and the Hollow Men."
"In one tradition the Cold Hunger is a creeping, numbing force that confuses travellers and lures them to their doom with illusions. The other is about Hollow Men, empty shells driven by the Cold Hunger to fill the void inside them. While the nature of the Cold Hunger differs in each, both traditions warn of the dangers that lie in the deeper parts of the Chase, and both tell of the Candle of the Roe as the protector against them".
"What types of illusions are we talking about here?" I asked.
"Well, unfortunate folk might come across a pool that looks like a solid path or a welcoming cottage door, and step forward to their doom; or they feel the breath of a phantom chill that numbs the mind, making them lie down in the damp, never to wake again. There might not be an illusion though, perhaps they are so deep in the wood that the things that have no faces "borrow" their life and breath".
"And it’s said that when the Candle of the Roe appears, it is because he knows that the Cold Hunger is at work and comes as a saviour".
She explained that the shadows cannot cross the path he treads. Having fixed your eyes on that flame on his brow, the whispers in the trees sound like nothing more than dry leaves, and the Cold Hunger can't touch you. Follow him out, and once you reach the safety, he will bark once and vanish.
I asked her to tell me about the Hollow Men.
“The Hollow Men aren’t just lost souls" she said. "They’re empty shells that drift across the land, drawn by a Cold Hunger that can reach inside you and steal the very things that make you who you are.”
She explained that they're the "husks" of those who were cast out from the light but rejected by the dark. In the deep woods, they manifest as figures that look human from a distance. If you are unfortunate to get close enough, you’ll see it’s not so.
From the front, they may look like a lost wanderer or a tall, slender man in tattered grey.
But if they turn, you see they are scooped out from behind. Hollow like a piece of fallen bark or a rotted log.
They do not breathe, and they have no heartbeat. They make a low, moaning sound that people often mistake for the breeze in the trees.
Their eyes are not eyes at all, but dark pits that reflect nothing.
"The danger of the Hollow Men isn't that they will strike you with a blade or a claw" she went on. "Their threat is emptiness. Because they have no "weight" or "substance" of their own, they are eternally driven by a "Cold Hunger" to fill the void inside them".
So if a Hollow Man touches you, or even stands in your shadow for too long, they begin to siphon away your vitality. You will feel a sudden, bone-deep chill that no fire can warm.
They feed on your memories, your name, the faces of those you love. A person caught by the Hollow Men might eventually wander out of the woods, but they will be “dimmed". Just a shell of who they once were, their eyes gone vacant and grey.
The Candle of the Roe is the natural enemy of the Hollow Men because she is "full." In folklore, deer are vessels of the earth's vital energy. The white blaze on his forehead is said to be a fragment of the Sun that stayed behind when the world was first made.
When he barks, it isn't just a warning to you; it is a command to the shadows to recoil. She places herself between your "weight" and their "void," ensuring that you return home with your soul intact.
I asked Isla if there are other protections.
"Yes, and you’ve already heard about one of them," she said. "Faelen, the mirror-eyed fox. He’s a very powerful guardian against the unseen. The Hollow Men can’t face him, and even the darker shadows hesitate when he’s near. They say his eyes reflect not just what is, but what should be. He reveals illusions, paths, and protects those who wander in the Chase from all dark threats."
"OK," I said, leaning in. "So if you find yourself walking in the remoter parts of the Chase, and fear the Hollow Men, and you don't want to rely on the Roe or Faelen turning up, because maybe they won’t, what can you do?"
Isla paused, thoughtful. "Well," she said finally, "there are some ‘Old Protections’ that some believe have kept travellers safe for generations. They’re small things, rituals and symbols that don’t require the Roe or Faelen to appear. They won’t replace their guidance, but they can give you a chance to return with your heart and soul intact."
She leaned back, thinking carefully. “The simplest, and maybe the most well-known, is the turning of your coat, what some call the ‘Mizmaze Break.’ If you feel the paths twisting, the trees shifting, or the way ahead growing unfamiliar, stop and turn your coat, or any garment, inside out. The Hollow Men and other shadows operate on a logic of symmetry. By reversing your clothes, you scramble your image in their world. You become a puzzle they cannot solve, they hesitate, they can't follow.”
“Rowan and red thread are powerful too,” she continued. “The rowan tree is said to carry the blood of the earth in its berries. Carry a small sprig tied with red wool. Red is the colour of life, of fire, of the things Hollow Men cannot touch. Or tie two twigs into a cross and sew it into your coat lining. Old travellers swore it could prevent a Hollow Man from siphoning your soul.”
“Salt is another,” she added. “These spirits are airy, drifting things. Keep a pinch of sea salt in your pocket. If you hear that whistling wind that isn’t the wind, scatter a little behind you. It makes your trail too ‘heavy’ for them to follow; they can't walk on the salt of the living.”
“And iron,” she said, tapping a finger on the table. “You don’t need a sword. Even a nail or a simple key will do. Touching cold metal reminds your own spirit of its weight, its substance. That alone can keep a Hollow Man from draining you. And they fear its touch; it burns them, can even unmake them.”
She paused and looked at me. “If you do all that, and stay vigilant, you have a real chance of coming back from the Chase in one piece. It’s not as flashy as the Roe or Faelen appearing, but it works, and that’s what matters.”
"These are just tales you realise" she said finally, giving me a small smile. “Don’t look so worried.”
I hadn’t realised I was looking concerned.
“But there are truths you’d do well to remember. Whatever you do, never answer a voice in the woods that sounds like your own."
"The Hollow Men are mimics. They’ll use your voice to pull you off the path. Stay on the path."
"And when you get home, especially if it’s dark, don’t just step inside. They can become like wood-smoke, able to cling to the folds of your coat or drift in your wake. There’s a way to close the path behind you, a ritual called the Closing of the Way."
She described it as follows. Stand on your threshold, but don’t cross it yet. Then turn to face the dark. Tap the heel of your boot three times against the ground. That shakes off the dust of their half-world and signals that you’re back where you belong.
Keep a bowl of water near the door. Dip your finger and trace a small cross or circle on the frame. Hollow Men see their own void reflected in water, and they recoil from it.
Finally, turn on a light. Declare your house a place of warmth and substance. That light reminds the shadows that they cannot follow you inside.
She leaned back, letting the words settle. “Do this every time you return from walking in the Chase. It may feel strange, but it works".
When I left the Queen’s Head, Isla’s stories were still with me. The Chase isn’t just a place on a map, it’s a place in stories and imagination.
If you find yourself carrying a little rowan, salt, or iron, and remembering to close the way behind you, no harm done. Better safe than hollow.